Use Phaser 3 for 2D games or Three.js for 3D, scaffold with Cursor, and deploy as a static site to Cloudflare Pages or itch.io. AI handles sprite generation (Stable Diffusion/Midjourney), physics boilerplate, and level design JSON.
pnpm create vite@latest game -- --template vanilla-ts then pnpm add phaser. Ask Cursor: "Create a Phaser 3 main scene with a player sprite that moves with arrow keys and gravity."this.load.tilemapTiledJSON.this.sound.add('jump').play() on events.pnpm build → drag dist/ to Cloudflare Pages or itch.io. Set game to public.localStorage boosts retention 3x.| Tool | Best For | Price |
|---|---|---|
| Phaser 3 | 2D games | Free |
| Three.js | 3D games | Free |
| Kaboom.js | Simple game API | Free |
| Tiled | Tilemap editor | Free |
| itch.io | Distribution | Free |
| Cloudflare Pages | Static hosting | Free |
Q: Phaser vs Three.js? Phaser = 2D platformers, puzzles. Three.js = 3D worlds. Don't mix.
Q: Can I monetize browser games? Yes — Crazy Games and Poki pay for hosting your game ($500-5K/mo for popular titles).
Q: Do I need a game engine? No — Kaboom.js or pure Canvas works for small games.
Q: How do I handle multiplayer? Colyseus (Node.js) or WebSockets + Supabase Realtime for simple co-op.
Q: Can I port to mobile later? Capacitor wraps your browser game into a native shell for App Store/Play.
Q: Are AI-generated sprites copyright-safe? Generally yes, but check MJ/SDXL licenses. Hand-drawn is always safer.
Browser games are the funniest weekend project in tech. Scope tiny, polish hard, deploy free. One viral itch.io hit can mean 100K+ plays in a week — and a portfolio piece forever.
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